Augmented Reality Portal inspired from the game by Valve (well, sort of - a true AR Portal effect requires several cameras, maybe we'll do it later). The two devices can copy and paste each other's content in real-time. They also can add some video effects.
Physics is the best way in my opinion to prove that a real-time 3D tracking is indeed correct. This video is old stuff actually, you may notice there are no virtual shadows on this one (there are some on other videos) so something is missing but the result is still quite cool, isn't it ?
It uses the same set-up that that video of Demo 2004 that-took-the-Intern et-by-storm-some-mon ths-ago-and-it-reall y-made-some-servers- crash-down-yes-it's- true! Here it shows you could move a building ! A funny side-effect of the tracking at the end, you can hit the real table and make the virtual car shake.
This is the kind of video that you see inserted in the board in the "face mapping" video. I put one here in fullscreen in order to allow you to have a better opinion. As usual, now it's better :-) It ends with a 360 tracking on a box, art for art's sake !
There is no real gameplay here in this prototype, and it's nevertheless a lot of fun. You simply have two virtual RCCs on a real mockup in front of you, and you drive them where you want. For the anecdote, one of the screams when the cars fall down is the famous Wilhelm scream.
A 3D markerless tracking demo. There is no way to hide : even if you use the pad to make the avatar go behind the house, the camera can move freely and find him.
Well, it turns out the Youtube compression method works very badly with the image of the ground in this video. Still, I prefer this to big black and white markers ;-)
In this category, Augmented Reality Maintenance, I cannot show you some very impressive results we had because of legal matters with our (satisfied) customer. You can see it in his own technological showcase though somewhere in Europe :-)
So here is a similar video, but, ahem, far more artisanal... but the stuff tracked here is far easier to carry abroad for a demo than a 300 kg motor !
I thought you might like to see the ancestor of the famous Augmented Reality Demo 2004 demo. It still made enough ooohs and aaahs to be included - with a different setting - in a TV report in early 2003...
3D inserts on a 3D tracking of the face, all this reprojected on a 2D board. I guess we like complicated stuff. The visual delay between the real face and the reprojection proves the delay of the whole process is okay.
Various experiments using augmented reality and real-time tracking to do "video-in-video" effects. It starts with TV heads, then shows the first digital zoom only made of paper, and ends with a cool way to dress up an avatar.
We just wanted to see what happened when you use the nightshot functionality of some standard camera. Here the camera is lying in front of the driver on the right of the steering wheel, and everything is done with a laptop on the passenger's seat.
One of the earliest tracking demo we made. Back to "marker days". It was very quickly packaged to become a software with which you could show a 3D object in Augmented Reality to a distant person via IP.
Another old demo that still seems not that old... When looking at Augmented Reality Outdoor on the net, you will see lots of resarch on how to be correct about geometry and lighting. Here we use a simple webcam to have the lighting, and you already notice an improvement in the immersive experience.
An old video I found on my hard drive. The building is the HQ of TV Asahi in Tokyo. The camera is at the top of another building. We could control it from a room inside TV Asahi. So we are actually tracking ourselves...
This technical demo is here to show that you can zoom a lot and still track, alas with some drift.
From the chest, the Alien way. Yes there is a big "marker" on the chest, but it is not an augmented reality marker like in AR Toolkit (the markers you see in many Augmented Reality videos on the Internet), just an "everyday" marker.